Across A Deadly Field: The War in the West, by John Hill
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Across A Deadly Field: The War in the West, by John Hill
Free Ebook Online Across A Deadly Field: The War in the West, by John Hill
The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theatre of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theatre of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga and Atlanta are presented in great detail, offering players of Across a Deadly Field not only a range of scenario options, but the ability to play through a full campaign.
Across A Deadly Field: The War in the West, by John Hill- Amazon Sales Rank: #212894 in Books
- Brand: Osprey
- Published on: 2015-05-19
- Released on: 2015-05-19
- Original language: English
- Number of items: 1
- Dimensions: 9.85" h x .54" w x 7.68" l, 1.25 pounds
- Binding: Hardcover
- 112 pages
About the Author In the field of tactical wargame designs, few designers have had as much impact as John Hill. In the 1970s, John started his own company to design and publish tactical and operational games that broke from traditional wargame mechanics. Realizing that he preferred designing wargames over running a business, John sold the company and became a freelance wargame designer. From then on, John's designs for Avalon Hill, SPI, SDC and others became noted for their innovative approaches to simulating unique tactical situations. In 1977, John designed Squad Leader for Avalon Hill. Squad Leader broke the mold for how tactical combat was portrayed on the gaming board, and its impact is still felt today. The first freelance wargame designer inducted into the Origins Hall of Fame, John is perhaps best known for his Johnny Reb rules for the American Civil War. The author lives in Santa Fe, NM.
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Most helpful customer reviews
11 of 12 people found the following review helpful. Johnny Reb's Next Evolution By Christopher Montgomery This set of Regimental rules is the quasi- next evolution of the Johnny Reb system. It uses 2- and 3-stand regiments and allows very large actions to be played out on the table while still operating from a regimental tactical system, but for all intents and purposes is a brigade-level game (regiments have to operate within the brigade structure to be effective in this game).The rules themselves are very well laid out and illustrated. While I would have preferred a more "Case, Sub-Case" layout, Osprey uses bolded headers, with rules beneath. There is quite a bit of rules repetition which is good, since it helps the rules sink in. From *only* reading the rules, it's hard to conceptualize how play works, but once you get a couple of regiments on the table and try to start maneuvering it all falls into place.John Hill (the author/designer) states in the foreword that he was not permitted to include other bits -- the design had to be a book only. Though it's not said, I think that perhaps Mr. Hill would have liked to incorporate order chits for this design. I have only played it in a limited, solitaire, small-scale fashion, but these seem to be really good rules for larger battles. There is a plethora of charts and remembering which rules apply when is a bit a problem right now; but, I suspect that they will be quickly internalized and not be much of a problem at all.One of the major complaints with Johnny Reb was the charge/counter-charge/resolve charge systems. This has been simplified in this game, but will still probably have you reaching for the rulebook the first few times you have charges. I have always felt that the complicated charge system from Johnny Reb (and the simplified, but still somewhat complicated system for ADF) produces historically plausible results in a much more simulative way than other ACW miniatures games.I think this is an excellent ruleset, and the Osprey production quality is simply brilliant.I plan on painting and basing my regiments using 6mm figures, but using 15mm rules (4 figs = 1 fig for combat losses).Huzzah for Mr Hill. Thanks for continuing to share with us your game design talents.
3 of 3 people found the following review helpful. A useful addition to the Civil War gamer's library By Dan 'Berli' Brown The publisher of these books seems completely incapable of giving accurate descriptions of the book contents. While this one's description is nowhere nears as misleading as War in the East, it still falls short. From the description: "Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga and Atlanta are presented in great detail, offering players of Across a Deadly Field not only a range of scenario options, but the ability to play through a full campaign."What the book actually contains is:Four scenarios covering the first day of Shiloh (Apr 6, 1862)One scenario covering Champion Hill, part of the Vicksburg campaign (May 16, 1863)One scenario covering Pickett's Mill, part of the Atlanta campaign (May 27, 1864)Two scenarios covering Nashville (Dec 15, 1864)So, no love for Stones River, Chickamauga, or Chattanooga. As for "the ability to play through a full campaign," while the rules are certainly capable of it, you'll find no help in that endeavor in this book.Ok, with that said, this is an excellent resource for the actions covered. This book is worth owning if you have an interest in the Western Theater, regardless of whether or not you use the Across a Deadly Field rules. Each scenario is given a decent background, detailed order of battle, and a detailed map. I'd recommend this book to any Civil War gamer.
5 of 6 people found the following review helpful. A great set of rules from John Hill! By Waterloo I'm a huge Johnny Reb fan and these new rules from John Hill are the next evolution of JR. They play very intuitively and allow the gamer to play big, army level battles in a reasonable amount of time. One nice aspect of ADF is that even though the focus is on the "big battles", players can still play with, and focus on the actions of individual regiments.The rules work well with any scale figures and have enough basing options to accommodate just about any basing scheme. I play with 10mm two stand units, 15mm three and four stand units, and two stand 25mm units.The rules are historically accurate in my opinion, and very learnable. There are also many optional rules to allow the gamer to suit the game to their taste.John has a couple of scenario books coming out soon for ADF too.This is is a quality book from Osprey full of great pairings and miniatures pictures. It will be a great addition to the collection of any ACW miniature gamer! Cory R
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